Nowadays, the fancy graphics and high-budget indicate what will be the highest rated games. That is all there is to video games it seems.
However, the point of a video game, as any other entertainment medium, is to emerge and appeal to the audience, giving them something to really appreciate and enjoy away from their busy lives.
Mindless shooter games, which garner the most popularity, feel like fodder for people who want to play games that require little thought for both the player and the game creators. There is no creativity or unique take on any of them, just improvements on the combat or playing system.
These type of games lack personality, defining features, and plot. No attachments are formed to any of the characters, nor is there any story told alongside the gameplay that really attracts the player to return for it.
Video games should do more than just provide realistic graphics or offer a new digital version of a weapon. They should give players a world to become immersed in enough to be willing to play over and over.
Amazing games go beyond the basic idea of fighting and winning, but give the player something to think about and be applicable to the reality they return to once done with the game.
“Undertale,” by Toby Fox, is a game that includes many of these good traits. At first glance, it seems to be a very simplistically designed game with a lighthearted tone to go with it. Without spoiling anything in the game, it proves to have a much deeper and complex story and message than any other game before.
Games like this makes one think about the world around them, and even how they act in real life.
Seemingly ordinary games can contain much more depth and thought from the creators than the big name games that popular companies produce.