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After three original SSX titles, Electronic Arts has released a newer installment for both the PS3 and Xbox 360. As an avid SSX fan, I knew I had to get my hands on a copy the day it was released, Mar. 1.
The new SSX is far different than it’s predecessors. It’s advanced geographical data of real world mountains means you can board anywhere on Earth, from Mount Everest to the Himalayas.
The campaign involves the original team SSX pitted against their arch-nemesis Griff. They race each other to conquer the nine deadliest descents in the world, each with their own separate danger, ranging from avalanches in the Appalachians to the thin air in the Himalayas.
The open mountains make SSX a game with limitless possibilities and infinite routes as each racer earns points to purchase their outfit, board, and gear. Add-ons include wings to soar and ice claws to better navigate the slopes.
Another popular theme is the customizable tracks that play and remix whilst you perform for a higher score multiplier. Personally I removed all the electro-dubstep so I could better pay attention to the ride.
The only frustration I faced with the new, more modern SSX was it’s realism. The accurate geographical data means there are more pits and crevices to fall into, thus ending your current run.
Nevertheless, the new SSX comes with a larger game play area, online multiplayer and an awesome soundtrack making it one of the best racing games of all time.